Medieval fantasy town generator2/20/2024 In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Assume we’re excluding freeholders, so we count only citizens (i.e. Option to enter a density directly, if someone feels the menu range isn’t good : Short answer is that 60-80% is not unreasonable–in an average peasant household of 4.75, that means anywhere between 2.85 and 3.8 were able-bodied.īut let me reinforce that with some armchair logic. Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car.Ĭalculator suggestions: option to use metric units, for the other 96% of the world’s people. Though how much fertilizer are poor countries affording?Īnyway, even without such adjustment, the Wikipedia table shows the variation in density per arable land due to climate and the variation in amount of a country that’s arable. One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic?), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) Fertilizer is probably the big one - and was preceded by guano, so you may have to go back to 1840 to find world population numbers. Gives modern densities by total land, and by arable land. Released under the Creative Commons Attribution-ShareAlike License. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. Population Breakdown Ruling House and Noble Householdsįreeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. The settlement occupies roughly square miles ( acres). Supports Universities and standing fortifications. Supports a population of people, distributed as follows: Settlement Type Occupies an area of square miles, of which is arable. If you don't know how to do this, just follow these instructions. Fields with grey backgrounds are filled in automatically by the Generator.Įven though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Instructions are included in Low-fantasy Populations article, also included in the offline download below. This tool lets you generate figures for populating low-fantasy kingdoms and settlements.
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